<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My Site 1]]></title><description><![CDATA[My Site 1]]></description><link>https://haleyba.wixsite.com/my-site-1/my-blog</link><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 12:24:40 GMT</lastBuildDate><atom:link href="https://haleyba.wixsite.com/my-site-1/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Blog #27]]></title><description><![CDATA[similar to last week, I have been in the workflow of color correcting and comping fog into shots as some of my team members render them out from maya. I have built up nodes in nuke for the blue sky, red sky, and music hall scenes so all I have to do is import the AOVs, Beauty pass, and hair exrs into my nuke scene. I encounter some challenges such as the AOVs having a hard time appearing or taking up the entire screen, to combat this, I use a rotoscope node and grade nodes to section off the...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-27</link><guid isPermaLink="false">69ef8b93d3f2ae6dd91163e0</guid><pubDate>Mon, 27 Apr 2026 16:34:33 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_1bd5228417f9444790eb9e7b20a72066~mv2.png/v1/fit/w_1000,h_799,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog #26]]></title><description><![CDATA[The postproduction portion of the project has really picked up; I have been assigned to work on about 7 shots a day in order for all of our renders to have gone through color correction and compositing fog by April 25th. I was able to work and get around 28 renders into Nuke, but we ran into some issues with Elias's hair color appearing green from blender, and I was having trouble finding a way to color adjust it without influencing Theo's hair.  I think I have found a good workflow for nuke...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-26</link><guid isPermaLink="false">69e30abe43fd38a1bb711346</guid><pubDate>Sat, 18 Apr 2026 05:17:08 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_73bed865702440a19f25b2d87448ec3d~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog Post #25]]></title><description><![CDATA[It has been very busy since coming back from spring break! I have been working on a couple of final textured assets but have primarily moved onto color correction and compositing. I was able to work with my group to get color direction and was able to talk with my professor about how to create fog for the swamp environment and use render settings to use for our 2D/3D sequence. Here is some of the color corrections I have been working on:  My group decided that they liked the last example with...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-25</link><guid isPermaLink="false">69d337fa84368b4841045dc4</guid><pubDate>Mon, 06 Apr 2026 04:51:52 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_0565504c4e414b75a1e7dc4dc1ef697f~mv2.png/v1/fit/w_517,h_388,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog Post #24]]></title><description><![CDATA[It has been a busy couple of work weeks for me. I finished up my personal portfolio pieces for our portfolio reviews and then got back on track for the film. I had a couple of texture edits I needed to make like fixing the swamp ground texture by adjusting the roughness and height. I also had to change the chateau textures to 4k. Other than that, I have a few music hall interior textures I still need to plug in this coming week. My main focus has been working with the musicians and continuing...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-24</link><guid isPermaLink="false">69b4b8edc0bc1d0b8ea09d36</guid><pubDate>Sat, 14 Mar 2026 01:35:42 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_56ae90c311e146f58363e1964bb557a0~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #23]]></title><description><![CDATA[I am wrapping up textures this week and working on some portfolio pieces for our reviews this coming week! some assets that I worked on this week were finishing madam gator's textures and applying the dress, working on the Gumbo Duel pamphlet (which still needs revisions), redoing the car textures, and starting to get back into nuke to begin the compositing and color correcting! We also got some music samples and recordings from our musicians! Here are the finalized madam gator textures:...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-23</link><guid isPermaLink="false">69a3114da81d7523bab0e3f9</guid><pubDate>Sat, 28 Feb 2026 16:09:59 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_e2d9d1363a4a496da87e7fe8e6beae96~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #22]]></title><description><![CDATA[It has been a steady past week; I have been working on finishing up the final touches on Madam Gator's dress, working with the musicians on music changes, and creating the "Gumbo Duel" pamphlet that the boys have right before the title card. Here is the final dress in substance painter:  This was the character design created by Loris that I referenced the 3D textures off of. I tried to make a soft fabric, but using a bunch of different fill layers and texture maps. I might go in and make a...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-22</link><guid isPermaLink="false">698788dd03c01be20d328194</guid><pubDate>Sat, 07 Feb 2026 19:10:40 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_cd7bf10f40cc4e92ad462fd43ee9cbcc~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #21]]></title><description><![CDATA[It has been a productive week! I am working on finishing up Madam Gator's dress, here is the in-progress images from substance painter: I am attempting to create a velvety texture for her dress. I have been using a lot of layering and masks with dust/dirt texture filters. This has been a tedious process; I am trying to make the velvet look realistic, but I don't want to stand out much or not come across as cartoonish. I have a few more edits and changes to make, but so far, I am loving the...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-21</link><guid isPermaLink="false">697d9d0a45fce64fde1b1a7e</guid><pubDate>Sat, 31 Jan 2026 06:27:56 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_e65adb076d864230a23e65e9f81c4718~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #20]]></title><description><![CDATA[This week has been a bit of a slow start to getting back in my workflow. The week before school started, my group joined a discord call to discuss the logistics for music recording, textures, lighting, animation, and the beginning of compositing. My main focus for this week was scheduling the music group so we could all get together for a meeting, as well as continuing the Madam Gator textures! After getting phone numbers I was able to create a group chat for everyone involved in the music...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-20</link><guid isPermaLink="false">697451f230c0a84233fbf571</guid><pubDate>Sat, 24 Jan 2026 05:33:08 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_6123077fc20a49e6b5b43f1be349ddb3~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog #19]]></title><description><![CDATA[I am still moving forward with texturing new assets, along with working on old revisions and getting ready for the final production pass. I have until the 25th to get all my work so far plugged into maya so the animators are able to render out the new scenes. I was able to plug the swamp ground texture into the master environment scene this week and it looks super great! I also was working on the stage textures for the interior of the music hall. We have lots of concept art, so I was...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-19</link><guid isPermaLink="false">69214e884380ae0a508e6481</guid><pubDate>Sat, 22 Nov 2025 05:57:43 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_3dd7b89bb5604328a2714b96ba84ce41~mv2.jpg/v1/fit/w_1000,h_834,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog #18]]></title><description><![CDATA[This week has been another catch up week for me; I have been working on fixing some textures and plugging them into our maya scenes. I had to go back in and fix some madam gator texture issues. The inside of her mouth had no texture, I first thought it was a node issue in Maya, but it turned out that when I was working in substance painter, I was only focused on the 3D model rather than checking with the 2D UVs. Because of the way that her mesh imported, I had no way to reach or see the...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-18</link><guid isPermaLink="false">6918226a29299e5b48d45033</guid><pubDate>Sat, 15 Nov 2025 07:23:57 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_1ab9ad453aad4ba1884cbc6efcf663ac~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #17]]></title><description><![CDATA[It has been a pretty busy past few weeks, the production pass last Tuesday and Thursday went great and we were able to enter into this week confident and ready to work. I have still been working on texturing and trying to catch up. Unfortunately, the student we talked to about playing the fiddle for our film has backed out. I have been trying to find someone to fill the spot, but this is difficult since we are already so far into the semester. I need to find recording times and organize for...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-17</link><guid isPermaLink="false">690ea1766509164f21b008ab</guid><pubDate>Sat, 08 Nov 2025 01:58:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_a9fbab5d8aea4a6189cdc373144f25c3~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #16]]></title><description><![CDATA[I have just been moving along with texturing all the environment foliage! There are 15 different models, and they range between being super simple and complex. Here are the few that I've finished up so far! I was working on keeping a very simple and cartoonish style for the foliage, most of it is mainly in the background so I didn't need to worry about getting too detailed in the textures. I focused primarily on bold colors and shading! I was also able to add more detail to the swamp ground:...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-16</link><guid isPermaLink="false">68fc597ea51f8a929288d8b8</guid><pubDate>Sat, 25 Oct 2025 05:11:51 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_b46d9f9cb3d5415090edd59d502bb4dd~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #15]]></title><description><![CDATA[I have just been moving along with asset and environment textures these past weeks and have been making good progress! I've been working on the swamp ground texture and have been having a somewhat difficult time with it. It is a new workflow and approach I have to take; I began working on it like it was a prop and didn't like my end result, it looked too realistic. I have been trying to keep the texture simple: This is my progress so far. I created a simple brown base color and added a height...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-15</link><guid isPermaLink="false">68f2f60f6bef380dfdc8a35a</guid><pubDate>Sat, 18 Oct 2025 02:22:11 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_68d9251c110c4b2887a65e6b0921bc21~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog #14]]></title><description><![CDATA[It has been a steady past week for me. I have been working on prop and environment textures recently. I am revising the fiddle and gumbo...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-14</link><guid isPermaLink="false">68ea6a177ff4126e771cb9e7</guid><pubDate>Sat, 11 Oct 2025 14:51:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_10514d66d95f4a8f85dddbf7742656ae~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog Post #13]]></title><description><![CDATA[The week since my last post has been pretty calm and steady. I am working on finishing up Elias's fiddle textures and begin the Gumbo pot...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-12</link><guid isPermaLink="false">68d76f7e4c8425dc7bf9a4f5</guid><pubDate>Sat, 27 Sep 2025 05:17:57 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_7be0f4fbcb954b0ca45ed69497155526~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog Post #12]]></title><description><![CDATA[Since my last blog post, I have been continuing to work on the Madam Gator textures. I have been working in substance painter and...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-12</link><guid isPermaLink="false">68cdd9aa4658226ab7346205</guid><pubDate>Fri, 19 Sep 2025 22:48:54 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_2f55c2f535b24c0cb2c1a6acba2b8e91~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #11]]></title><description><![CDATA[So far it has been a busy few weeks coming back from summer and picking up work on the film! I was able to do a little bit of work over...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-11</link><guid isPermaLink="false">68bb961698886589b9ffa4af</guid><pubDate>Sat, 06 Sep 2025 02:51:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_a8673eb39e5b4a59823d054ae141e918~mv2.jpg/v1/fit/w_960,h_540,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #10]]></title><description><![CDATA[Individual As an artist an animator, I really had to step outside of my comfort zone and grow in areas that I am normally not comfortable...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-10</link><guid isPermaLink="false">681e9c6faad0a6bfe48dcac4</guid><pubDate>Sat, 10 May 2025 21:55:38 GMT</pubDate><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog Post #9]]></title><description><![CDATA[It has been a pretty crazy past week for me! I finished up the fiddle model, except for some proportion adjustments I will make in the...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-9</link><guid isPermaLink="false">681687b5f547f5de5268e82b</guid><pubDate>Sat, 03 May 2025 21:35:36 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_82bec1b08c5a4f709dacbaba7f0a8a8f~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item><item><title><![CDATA[Blog post #8 ]]></title><description><![CDATA[I haven't done much since the last blog post I wrote. I got some more time on the fiddle and hand model, but I am simultaneously...]]></description><link>https://haleyba.wixsite.com/my-site-1/post/blog-post-8</link><guid isPermaLink="false">680455345473c994f1bc9c4f</guid><pubDate>Sun, 20 Apr 2025 02:08:38 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/8b4f5d_403a0b0d4f7d4baba0f49e356721426d~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>haleybarrington</dc:creator></item></channel></rss>