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Blog #26

  • Apr 17
  • 1 min read

The postproduction portion of the project has really picked up; I have been assigned to work on about 7 shots a day in order for all of our renders to have gone through color correction and compositing fog by April 25th. I was able to work and get around 28 renders into Nuke, but we ran into some issues with Elias's hair color appearing green from blender, and I was having trouble finding a way to color adjust it without influencing Theo's hair.

I think I have found a good workflow for nuke and getting renders corrected at a fairly fast rate. I have all my nodes set up for color correction, incorporating AOVs, and merging the hair. Since we have various different sky domes and environments, color is treated differently in each. The extent of color correction I do is for the blue sky scenes in the swamp, for red sky scenes I do little to no corrections, and I have yet to work on the music hall scenes.


After rendering exrs out of nuke the plan is to then import the renders that have hair color problems into adobe after effects and complete a final color pass.

This process has been extremely stressful due to the deadline, the post production team is working so hard.


Here is my node set up in nuke:

and here is what a finalized shot is looking like!



 
 
 

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