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Blog #18

  • Nov 15, 2025
  • 1 min read

This week has been another catch up week for me; I have been working on fixing some textures and plugging them into our maya scenes. I had to go back in and fix some madam gator texture issues. The inside of her mouth had no texture, I first thought it was a node issue in Maya, but it turned out that when I was working in substance painter, I was only focused on the 3D model rather than checking with the 2D UVs. Because of the way that her mesh imported, I had no way to reach or see the inside of her mouth, but now I was able to fix it. Here was what the original issue looked like:

Here is the progress of the revision in the 2D and 3D view:

I am working on finishing lots of other textures and my group has made the deadline for all plugged in textures to be 11/30, so I have quite a bit of work ahead of me. This week was kind of a lot with other class work; I had a big art history paper and illustration due, so I had to shift some of my attention to those classes. I do not have much work for next week so I am planning on working and getting as much as I can done before the upcoming break!


 
 
 

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