Blog post #15
- Oct 17, 2025
- 2 min read
I have just been moving along with asset and environment textures these past weeks and have been making good progress! I've been working on the swamp ground texture and have been having a somewhat difficult time with it. It is a new workflow and approach I have to take; I began working on it like it was a prop and didn't like my end result, it looked too realistic. I have been trying to keep the texture simple:

This is my progress so far. I created a simple brown base color and added a height map to it to create a subtle ground texture. I am working on creating the sand area that connects into the river but have a lot more detail left I need to add on! I spent some time in substance designer trying to create a custom ground but ultimately decided it would be easier to go back into substance and build a texture in there. I am liking the simplicity of it a lot more. I also need to keep in mind that we have a grass x gen that takes up the majority of the ground, so I am really just creating a base for that!
Other than the swamp ground I am moving on to texturing all the foliage that is within the swamp layout. Slowly the swamp is coming together, and I am so excited to see how it ends up looking mid November.
My group also finalized the sheet music so I sent that to one of the musicians and will now be in charge of finding a recording time that works best. We are planning to record late November so the animators have more time to animate since our musicians will be playing to the animated movements.
Some other discussions my group had this week was about the hair simulation. I have been added to the team that will work on it! We landed on rendering out the hair in Blender and the animations out in Maya, we will then comp the hair into our final scenes. I took the composting class 2 years ago and offered to jump in when needed, I will need to refresh myself on the software and process, but I am excited to be in another aspect of the pipeline.






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